Critical Critical Reflection Question Write-Up
For my magazine I had to challenge some normal conventions that are associated with gaming. My product both uses, and challenges the conventions of a normal magazine. My magazine is about the things happening in the video game, and the technology world. The conventions that are challenged in my magazine is the range of topics that can be talked about. My magazine can speak on a range of things like twitch content creators, to a new video game coming out, to even a new PC coming out. This range of topics allow for multiple groups to read my magazines compared to others. With other types of magazines there’s only really 1 audience group to try and get. My magazine still uses normal conventions of a magazine. The basic format of my magazine is normal and the cover and table of contents are inspired using a mix of other magazines. My magazine doesn’t tackle many of the social issues that have been happening around the world, however, in the video game world it does tackle many of the social groups and issues. The main social group that coincides with the magazine is today’s millennials and teens. These groups are the main people who play and are interested in video games which means that those groups are the ones that will have to be represented in the magazine. For my magazine’s engagement with my audiences it engages very well. This is due to the wide array of topics that can be discussed using video games. An example of this is in my front cover where one of my “headlines is tips and tricks.” This is a great way to engage with an audience who wants to get better at a game, or maybe even learn something new. The other headlines that are used on the cover also do a very good job engaging my audience. The “headlines” on the front cover are a way to lure the audience into reading and engaging with my magazine. My magazine will mainly be distributed in two ways. The first and most important way is through an online magazine. As technology has become more and more popular in today's era, the usage of an online magazine is vital to success. The other way to distribute my magazine is through physical copies. The way this would be done is physically in stores like GameStop, and Walmart (in the video game section.) The next way to distribute the magazine is through an optional online ordering where the consumer/audience can order a physical copy online which they can bring home. These ways of distribution should greatly increase the distribution of the magazine. Throughout the development of this project many new production skills were needed in order to create my project. A lot of these skills had to do with the formatting and the development of the magazine. An example of this is with the use of photoshop with the creation and design of the front cover. The front cover of the magazine is one of the most important parts because it can attract viewers to want to look at it. Another production skill that was developed was the formatting of text in the table of contents and the individual articles. The way I had to create these things changed the format in order to make it clear to read for the readers. The usage of technology and software during the creation of my project was extremely important. Originally I used photopia for my magazine cover and table of contents, but the program was very hard to use for text and other designs. Then I switched to the software Canva. Utilizing this website saved me a lot of stress, and also helped me a lot with making designing simpler and easier. I also used the regular photoshop program to edit some images to use in my designs. Overall the software I used greatly impacted my project for the better.
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AuthorAndrew S Burke, P7 AICE Media Studies, Cambridge student Archives
April 2021
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